making JUNO CAMPUS productive

TEAM
TEAM

Sole UX Designer

Sole UX Designer

TIMELINE
TIMELINE

19 weeks

19 weeks

19 weeks

project type
project type

Personal Initiative

Personal Initiative

Personal Initiative

Why this matters?
Why this matters?

Juno Campus is a student ERP system used by colleges (including ours). However, the system failed to address core needs of students resulting in an unproductive student life.

Students struggle when systems fail

Our college's switch from COLLPOLL to Juno Campus created an interesting paradox: while administrators celebrated the new system's backend capabilities, students were quietly struggling with basic academic tasks.

Our college's switch from COLLPOLL to Juno Campus created an interesting paradox: while administrators celebrated the new system's backend capabilities, students were quietly struggling with basic academic tasks.

With no feedback loops, no clear progress tracking, and no timely guidance, basic academic tasks felt disconnected.

Students weren’t just missing deadlines; they were lagging behind in their academic life.

uncovering the real story: Research

I initially assumed this was a simple UI polish job—maybe some color updates and better icons would solve the problem. I was completely wrong. I started with circulating a google form on 3 different Whatsapp groups used by students from different departments.

I initially assumed this was a simple UI polish job—maybe some color updates and better icons would solve the problem. I was completely wrong. I started with circulating a google form on 3 different Whatsapp groups used by students from different departments.

Google form (43 student responses)

I was trying to view notes of a particular subject during the class when ma'am instructed us to do so. None of us in the class could find where they were, then ma'am tried to find them herself and failed.

I was trying to view notes of a particular subject during the class when ma'am instructed us to do so. None of us in the class could find where they were, then ma'am tried to find them herself and failed.

-Form Response

-Form Response

College facilities feedback forum, features like Google classrooms for notes and study material.

College facilities feedback forum, features like Google classrooms for notes and study material.

-Form Response

-Form Response

The UI should be more user friendly, assigned assignments should be clearly visible like collpoll

The UI should be more user friendly, assigned assignments should be clearly visible like collpoll

-Form Response

-Form Response

Voice Call Interviews (15 students)

After collecting sufficient responses from the form, I conducted voice call interviews with 15 students to gather deeper insights.

After collecting sufficient responses from the form, I conducted voice call interviews with 15 students to gather deeper insights.

key finding

Used affinity mapping to identify themes. Stripping down each and every feedback, the message was clear:

Used affinity mapping to identify themes. Stripping down each and every feedback, the message was clear:

no feedback loops

The student experience was defined by missing feedback loops. There was no way to know if they were doing well, what they had missed, or how their actions connected to outcomes. The system created anxiety, disengagement, and emotional fatigue.

Understanding the student groups

The academic achiever & the disengaged guy trying to keep up.

The academic achiever & the disengaged guy trying to keep up.

Journey Mapping

Opportunities identified

The mapping exercise identified opportunities to design a feedback system that: acknowledged their efforts, guided next steps & made them more confident of their academic life.

Redefining the problem

HOW MIGHT WE

Design a student management experience with a feedback loop that increases student motivation and academic confidence?

Design a student management experience with a feedback loop that increases student motivation and academic confidence?

peer-to-peer feedback loops

I brought initial concepts to campus and conducted impromptu feedback sessions. The most valuable insight came from watching students' immediate reactions.

I brought initial concepts to campus and conducted impromptu feedback sessions. The most valuable insight came from watching students' immediate reactions.

Initial designs included leaderboards and peer comparison. Feedback sessions revealed this was counterproductive.

Initial designs included leaderboards and peer comparison. Feedback sessions revealed this was counterproductive.

Initial Dashboard Concept Showcasing Rank In Class

I'm already stressed about grades. I don't need another way to compare myself. to my classmates.

I'm already stressed about grades. I don't need another way to compare myself. to my classmates.

-Dhananjay (Student)

-Dhananjay (Student)

I'm already feeling bad about missing assignments. Seeing negative numbers makes me want to give up entirely.

I'm already feeling bad about missing assignments. Seeing negative numbers makes me want to give up entirely.

-Jatin (Student)

-Jatin (Student)

the gamification pivot

focus on LESSER ANXIETY, MORE CLARITY

Leader boards turned stress into disengagement. Students didn’t need another scoreboard; they needed reassurance.

Leader boards turned stress into disengagement. Students didn’t need another scoreboard; they needed reassurance.

Capped minimum coin scores at zero, focusing only on forward momentum rather than penalty accumulation.

Capped minimum coin scores at zero, focusing only on forward momentum rather than penalty accumulation.

designing the feedback loop

trigger

Properly display the most important things upfront.

Properly display the most important things upfront.

prepare + action + evaluation

Many students entered assignments unprepared - got low scores - skipped future assignments.

Many students entered assignments unprepared - got low scores - skipped future assignments.

To solve this, I introduced a notes section that delivered relevant coursework for the assignment. The coursework could be linked from the teacher's side.

To solve this, I introduced a notes section that delivered relevant coursework for the assignment. The coursework could be linked from the teacher's side.

A small penalty (-25% of reward) awarded for missed deadlines & the total minimum score was capped to 0, preventing overt negative feedback.

A small penalty (-25% of reward) awarded for missed deadlines & the total minimum score was capped to 0, preventing overt negative feedback.

The goal was to ensure students formed a habit for assignments. Only reward wasn't enough; it was important to help them understand their mistakes so that they be more prepared in the future.

organize

One of the biggest frustrations students reported was not being able to find notes or resources at the moment they needed them.

One of the biggest frustrations students reported was not being able to find notes or resources at the moment they needed them.

Synthesis

Students can visualize weekly growth (coins, attendance, accuracy, streaks). Instead of isolated tasks, they see their entire academic journey.

Students can visualize weekly growth (coins, attendance, accuracy, streaks). Instead of isolated tasks, they see their entire academic journey.

User Testing

*Actual image from the final user testing session.

*Actual image from the final user testing session.

Participants:

  • 20 college students across different semesters and departments

  • 20 college students across different semesters and departments

  • All frequent users of the current campus portal

  • All frequent users of the current campus portal

Key Tasks:

  • Submit an assignment

  • Submit an assignment

  • Access uploaded course materials

  • Access uploaded course materials

  • Track attendance for a specific subject

  • Track attendance for a specific subject

  • Check today's timetable.

  • Check today's timetable.

Results:

100%

Task Success Rate

87

System Usability Scale (SUS)

4.7

Average Satisfaction Rating

Students Praised:

  • Gamification for engagement

  • Gamification for engagement

  • Excellent self-pace progress tracking

  • Excellent self-pace progress tracking

  • Easier access to assignments and notes

  • Easier access to assignments and notes

  • Improved attendance tracking

  • Improved attendance tracking

Suggestions Included:

  • Adding a dark mode

  • Adding a dark mode

Website & content @ Amartya Banerjee 2025.

details

iamartyabanerjee@gmail.com

+91 9028668736

Pune, India

Website & content @ Amartya Banerjee 2025.

details

iamartyabanerjee@gmail.com

+91 9028668736

Pune, India

details

iamartyabanerjee@gmail.com

+91 9028668736

Pune, India

Website & content @ Amartya Banerjee 2025.

Website & content @ Amartya Banerjee 2025.

details

iamartyabanerjee@gmail.com

+91 9028668736

Pune, India

Create a free website with Framer, the website builder loved by startups, designers and agencies.